AoeStats
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Black Forest

503797624Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 48m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Dravidians · Australia
872
+15
🇺🇸 Byzantines · United States
836
+16
🇭🇷 Celts · Croatia
811
+17
🇦🇺 Khmer · Australia
933
-62
🇬🇧 Bohemians · United Kingdom
813
-15
🇬🇧 Goths · United Kingdom
783
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,712 11:19 18:34 35:44
25 1,199 10:42 22:40 38:19 ⚔ M@A FC
25 1,208 13:56 19:13 39:55 ⛏ Fast Castle
22 1,038 14:49 23:13 42:46 ⛏ Fish Boom FC
15 715 14:29 35:09 ⚔ Archer Rush
14 650 15:41 33:51 44:31 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,600 17,575 7,705 1,640 45,520 53,548
18,375 14,779 7,345 4,765 45,264 64,617
17,750 8,788 4,820 2,250 33,608 38,697
15,885 8,110 6,510 3,050 33,555 54,394
8,605 9,141 6,145 850 24,741 28,230
6,400 6,819 2,135 1,455 16,809 18,226
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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