AoeStats
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Arabia

503797398Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 16m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
842
+15
🇨🇳 Byzantines · China
796
+18
🇫🇷 Persians · France
859
-18
🇩🇪 Mapuche · Germany
804
-15
Player eAPM Actions Feudal Castle Imperial Opening
73 1,217 10:12 ⚔ Skirms into Scouts
62 1,043 13:54 ⚔ M@A Rush
17 287 11:13
11 189 14:31

Resources

Player Food Wood Gold Stone Spent Collected
3,400 2,255 350 0 6,005 6,446
3,035 2,120 190 0 5,345 6,078
2,310 1,480 100 190 4,080 3,948
2,100 1,195 75 0 3,370 4,310
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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