AoeStats
← nico1998

Black Forest

503797292Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 82m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
567
+19
🇫🇷 Franks · France
549
+19
🇧🇪 Maya · Belgium
734
-23
🇹🇷 Malians · Türkiye
516
-14
Player eAPM Actions Feudal Castle Imperial Opening
14 1,151 15:07 21:07 36:04 ⛏ Fast Castle
11 935 18:28 24:53 40:34 ⛏ Fast Castle
9 718 13:26 20:03 28:04 ⛏ Fast Castle
8 699 12:21 18:30 31:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,790 37,483 29,320 1,250 114,843 142,524
45,735 23,600 32,030 3,810 105,175 122,977
49,770 15,225 22,410 4,230 91,635 96,607
26,355 30,804 15,640 3,700 76,499 101,768
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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