AoeStats
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Black Forest

503796456Analyzed
1v1 RM · 8d ago on Sep 2, 2026· 55m 56s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1176
+16
🇫🇷 Bohemians · France
1178
-16
Player eAPM Actions Feudal Castle Imperial Opening
87 4,873 12:21 24:25 45:19 ⚔ M@A into Archers into Scouts into Skirms
38 2,136 13:15 27:32 47:17 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,115 17,340 13,010 3,450 53,915 57,832
18,605 15,294 9,550 1,875 45,324 46,350
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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