AoeStats
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Highland

503796241Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 35m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Franks · Romania
713
+13
🇨🇳 Chinese · China
663
+15
🇨🇳 Vikings · China
552
+20
🇧🇷 Japanese · Brazil
513
+22
🇪🇸 Ethiopians · Spain
691
-20
🇩🇪 Turks · Germany
665
-19
🇨🇴 Khmer · Colombia
643
-18
🇵🇱 Gurjaras · Poland
601
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 1,314 11:58 19:22 ⚔ Skirms FC
28 997 11:51 18:12 ⛏ Fast Castle
26 940 12:26 25:52 ⛏ Fast Castle
25 887 11:40 19:10 34:09 ⛏ Fast Castle
18 641 12:58 33:22 ⛏ Fish Boom
17 620 14:11 24:07 ⛏ Fast Castle
14 492 14:46 23:01 ⛏ Fast Castle
8 290 13:37 28:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,510 8,745 3,130 1,540 23,925 24,880
10,685 8,371 1,380 2,315 22,751 27,130
8,750 5,852 1,500 850 16,952 21,217
8,550 4,635 1,060 1,630 15,875 17,373
6,075 6,140 1,965 255 14,435 22,086
5,325 4,708 1,000 1,580 12,613 15,877
6,300 3,275 1,245 305 11,125 13,491
4,300 4,157 1,255 225 9,937 11,513
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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