AoeStats
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Nomad

503796010Analyzed
3v3 RM · 7d ago on Sep 2, 2026· 33m 48s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Bengalis · Portugal
1036
+14
🇳🇱 Huns · Netherlands
976
+16
🇫🇷 Japanese · France
927
+19
🇨🇳 Japanese · China
1092
-21
🇫🇷 Chinese · France
1046
-19
🇦🇺 Jurchens · Australia
820
-9
Player eAPM Actions Feudal Castle Imperial Opening
62 2,109 14:39 25:00 ⛏ Fish Boom
37 1,246 12:54 19:49 ⚔ Fish Boom into M@A into Galleys
37 1,239 15:31 28:49 ⚔ Fish Boom into Scouts
31 1,038 12:31 21:45 33:05 ⚔ Fish Boom FC into Galleys into Scouts
27 928 15:14 24:24 ⚔ Fish Boom into M@A
11 363 14:10 20:01 ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
8,475 14,045 785 325 23,630 24,265
7,995 7,903 1,350 1,680 18,928 20,486
5,970 8,590 2,945 950 18,455 19,522
7,785 7,633 1,185 750 17,353 19,855
6,970 6,125 2,600 1,500 17,195 19,639
7,305 5,070 1,425 1,500 15,300 17,825
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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