AoeStats
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Arena

503795952Analyzed
4v4 RM · 2mo ago on Sep 2, 2026· 97m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
802
+11
🇨🇳 Franks · China
757
+13
🇨🇳 Mongols · China
752
+13
🇨🇳 Ethiopians · China
714
+20
vs
🇨🇳 Portuguese · China
697
-13
🇬🇷 Vietnamese · Greece
696
-13
🇹🇼 Britons · Taiwan
696
-17
🇳🇱 Vikings · Netherlands
689
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 3,646 10:55 17:54 39:43 ⛏ Fast Castle
34 3,333 13:02 19:29 26:02 ◆ FC into Fast Imp
30 2,875 9:58 19:24 40:28 ⛏ Fast Castle
22 2,164 10:45 16:34 32:13 ⛏ Fast Castle
22 2,118 12:15 18:44 34:22 ⛏ Fast Castle
13 1,219 12:26 19:52 31:05 ⛏ Fast Castle
11 1,063 11:30 21:44 37:38 ⛏ Fast Castle
11 1,022 10:46 19:19 29:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,880 26,740 39,625 3,350 112,595 148,062
42,005 34,320 19,295 4,875 100,495 207,818
13,050 27,980 30,575 11,830 83,435 99,007
17,875 36,520 24,575 1,500 80,470 113,340
36,680 14,455 17,500 4,980 73,615 80,448
20,900 21,535 15,880 1,630 59,945 59,955
26,695 20,843 9,805 2,540 59,883 61,423
20,830 17,325 13,015 4,300 55,470 76,151
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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