AoeStats
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Nomad

503795439Analyzed
4v4 RM · 2mo ago on Sep 2, 2026· 7m 25s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Italians · Portugal
939
+16
🇫🇷 Koreans · France
912
+17
🇪🇸 Maya · Spain
908
+17
🇪🇸 Magyars · Spain
882
+18
vs
🇨🇳 Byzantines · China
951
-18
🇫🇷 Bulgarians · France
940
-17
🇦🇺 Sicilians · Australia
939
-28
🇦🇺 Bengalis · Australia
889
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 236 — — —
15 110 — — —
15 110 — — —
15 110 — — —
11 79 — — —
11 80 — — —
10 72 — — —
1 10 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,000 375 50 100 1,525 997
600 575 0 100 1,275 700
600 475 50 125 1,250 500
650 475 0 100 1,225 639
500 475 50 100 1,125 367
500 325 0 100 925 390
500 325 0 100 925 484
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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