AoeStats
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Enclosed

503795093Analyzed
3v3 RM · 2mo ago on Sep 2, 2026· 50m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Poles · Netherlands
1045
+15
🇮🇪 Georgians · Ireland
1014
+17
🇬🇧 Goths · United Kingdom
1002
+17
vs
🇦🇺 Vietnamese · Australia
1073
-18
🇦🇺 Gurjaras · Australia
1071
-18
🇦🇺 Portuguese · Australia
952
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 2,074 10:21 15:20 41:35 ⛏ Fast Castle
41 2,087 9:00 17:05 31:08 ⛏ Fast Castle
38 1,921 9:22 15:32 39:53 ⛏ Fast Castle
25 1,271 11:27 22:43 39:33 ⛏ Fast Castle
24 1,214 10:09 21:40 45:52 ⚔ M@A into Archers
16 817 12:24 17:26 46:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,695 11,780 10,105 3,100 48,680 63,581
17,715 13,885 12,800 1,700 46,100 55,320
15,580 15,170 9,285 3,200 43,235 49,103
22,445 8,224 8,385 2,375 41,429 61,016
18,080 8,596 9,695 980 37,351 40,546
13,095 12,880 5,455 2,190 33,620 35,327
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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