AoeStats
← Supertaxpayer

Black Forest

503794841Analyzed
4v4 RM · 2d ago on Sep 2, 2026· 36m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khmer · France
1161
+14
🇨🇦 Turks · Canada
1132
+15
🇹🇷 Italians · Türkiye
1102
+16
🇪🇸 Cumans · Spain
1017
+20
🇮🇳 Bohemians · India
1144
-18
🇮🇳 Georgians · India
1136
-18
🇬🇧 Huns · United Kingdom
1092
-15
🇹🇼 Shu · Taiwan
1069
-14
Player eAPM Actions Feudal Castle Imperial Opening
Homogenius Italians
55 2,012 10:28 16:33 34:42 ⛏ Fast Castle
Fralex04 Khmer
28 1,031 10:29 14:01 28:59 ⛏ Fast Castle
fundopando Cumans
28 1,023 11:41 ⚔ Archer Rush
Supertaxpayer Bohemians
26 942 11:19 15:10 33:09 ⛏ Fast Castle
25 911 11:22 25:54 ⚔ Towers into Archers
EFN.xKitty03 Georgians
24 896 12:12 17:08 ⛏ Fast Castle
17 638 10:52 16:55 31:01 ⛏ Fast Castle
potato Turks
16 599 12:52 17:20 27:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,370 16,315 7,000 3,550 46,235 50,915
13,485 16,000 3,610 1,100 34,195 37,439
10,425 11,435 3,810 1,500 27,170 32,484
13,205 7,145 6,550 200 27,100 33,204
12,315 6,769 6,020 1,400 26,504 29,981
9,685 9,362 2,010 1,090 22,147 28,533
9,415 8,264 2,360 1,435 21,474 24,953
5,275 5,400 1,385 100 12,160 13,057
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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