AoeStats
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Arabia

503794695Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 45m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇲 Franks · Myanmar (Burma)
898
+15
🇮🇳 Vikings · India
772
+20
vs
🇳🇿 Mongols · New Zealand
872
-18
🇳🇿 Bulgarians · New Zealand
865
-17
Player eAPM Actions Feudal Castle Imperial Opening
32 1,475 12:26 25:42 41:41 ⚔ Scout Rush
23 1,041 11:53 25:32 40:08 ⚔ Scout Rush
20 906 12:02 23:52 38:43 ⚔ M@A into Archers
12 542 13:42 30:33 — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
16,515 9,748 6,460 2,395 35,118 40,940
15,000 8,143 6,630 1,550 31,323 32,843
12,215 10,225 3,170 1,185 26,795 30,632
7,640 4,680 1,655 640 14,615 15,097
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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