AoeStats
← Nandos412

Black Forest

503794575Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 6m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Gurjaras · Australia
669
+17
🇦🇺 Malay · Australia
666
+17
🇹🇼 Hindustanis · Taiwan
722
-26
🇺🇸 Poles · United States
662
-16
Player eAPM Actions Feudal Castle Imperial Opening
20 121
16 97
9 54
6 34

Resources

Player Food Wood Gold Stone Spent Collected
900 192 50 0 1,142 886
550 248 50 0 848 560
500 250 50 0 800 763
450 229 50 5 734 681
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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