AoeStats
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Black Forest

503793726Analyzed
4v4 RM · 2mo ago on Sep 2, 2026· 36m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
765
+5
🇳🇱 Byzantines · Netherlands
657
+8
🇨🇿 Japanese · Czechia
619
+10
🇩🇰 Portuguese · Denmark
403
+19
vs
🇺🇸 Huns · United States
585
-15
🇨🇳 Shu · China
502
-11
🇳🇱 Khmer · Netherlands
424
-8
🇮🇩 Maya · Indonesia
385
-7
Player eAPM Actions Feudal Castle Imperial Opening
20 712 10:29 29:56 — ⚔ Skirmisher Rush
16 588 12:54 22:22 —
13 486 16:07 33:42 — ⚔ Fish Boom into Skirms
12 456 17:17 32:13 — ⚔ M@A into Skirms
6 216 14:40 24:19 — ⛏ Fast Castle
4 164 — — — ⚔ Drush
4 130 10:56 — —
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
8,325 5,940 3,830 1,725 19,820 25,676
6,025 7,526 600 830 14,981 17,634
7,130 5,011 1,670 75 13,886 17,276
6,495 4,480 680 0 11,655 14,089
3,740 3,206 1,700 905 9,551 11,303
2,325 1,660 0 75 4,060 5,259
1,500 628 170 0 2,298 2,275
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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