AoeStats
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Arena

503793129Analyzed
3v3 RM · 7d ago on Sep 2, 2026· 41m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Portuguese · Australia
1249
+11
🇨🇳 Mongols · China
1247
+11
🇨🇳 Spanish · China
1030
+20
🇫🇷 Khmer · France
1251
-19
🇧🇾 Mongols · Belarus
1148
-15
🇳🇱 Franks · Netherlands
984
-8
Player eAPM Actions Feudal Castle Imperial Opening
45 1,870 10:57 14:59 28:21 ⛏ Fast Castle
33 1,375 9:15 17:03 26:23 ⛏ Fast Castle
33 1,391 9:58 14:31 31:42 ⛏ Fast Castle
32 1,335 10:57 15:03 35:03 ⛏ Fast Castle
23 944 11:07 15:57 30:33 ⛏ Fast Castle
13 540 10:36 17:16 25:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,735 19,525 11,300 4,375 58,935 69,383
17,510 11,545 4,385 2,800 36,240 41,199
19,960 10,480 3,350 1,600 35,390 42,956
13,950 8,280 7,740 750 30,720 34,654
8,990 8,755 5,060 1,500 24,305 32,342
7,740 6,835 2,750 1,395 18,720 21,351
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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