AoeStats
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Arena

503793127Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 46m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Romans · Germany
776
+13
🇭🇰 Saracens · Hong Kong SAR China
775
+13
🇮🇳 Franks · India
759
-15
🇩🇪 Persians · Germany
655
-11
Player eAPM Actions Feudal Castle Imperial Opening
26 1,222 10:07 13:47 28:47 ⛏ Fast Castle
23 1,067 11:04 16:02 36:12 ⛏ Fast Castle
14 667 10:41 20:50 39:03 ⛏ Fast Castle
12 553 10:28 18:51 31:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,275 17,455 17,470 2,800 60,000 77,375
21,495 17,485 11,385 3,200 53,565 68,803
18,715 16,220 11,800 3,000 49,735 55,382
15,500 11,330 9,960 2,150 38,940 45,062
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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