AoeStats
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Arena

503792875Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 54m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1063
+10
🇻🇳 Celts · Vietnam
1048
+11
🇹🇷 Franks · Türkiye
991
+13
🇫🇷 Malay · France
984
-14
🇫🇷 Byzantines · France
944
-12
🇫🇷 Cumans · France
853
-8
Player eAPM Actions Feudal Castle Imperial Opening
59 3,196 11:14 15:04 31:25 ⛏ Fast Castle
29 1,573 10:02 24:02 36:20
27 1,445 15:39 20:27 41:07 ⚔ FC into Scouts
23 1,239 10:48 19:42 37:08 ⛏ Fast Castle
22 1,204 9:04 14:03 46:00 ⛏ Fast Castle
17 943 11:49 33:41 45:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,665 18,795 15,135 3,200 62,795 69,797
33,590 12,680 11,565 4,100 61,935 85,819
22,650 24,893 8,575 2,250 58,368 80,032
17,260 11,615 8,785 3,675 41,335 50,197
13,380 19,145 4,825 850 38,200 40,904
14,725 14,785 5,325 1,800 36,635 45,337
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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