AoeStats
← DuplexPeak9929

Black Forest

503792314Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 63m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khmer · France
555
+12
🇫🇷 Sicilians · France
536
+13
🇪🇸 Koreans · Spain
483
-13
🇷🇴 Vietnamese · Romania
437
-11
Player eAPM Actions Feudal Castle Imperial Opening
13 816 20:02 25:47 54:07 ⛏ Fast Castle
11 729 12:13 21:37 34:49 ⛏ Fast Castle
8 488 14:29 21:06 31:31 ⛏ Fast Castle
1 44

Resources

Player Food Wood Gold Stone Spent Collected
40,905 14,383 19,590 2,605 77,483 98,203
26,960 14,667 12,325 4,405 58,357 80,669
20,070 18,464 15,755 1,050 55,339 74,045
200 0 50 0 250 210
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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