AoeStats
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Nomad

503790470Analyzed
3v3 RM · 2mo ago on Sep 2, 2026· 57m 57s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
694
+9
🇻🇪 Slavs · Venezuela
667
+10
🇮🇹 Portuguese · Italy
601
+13
vs
🇮🇳 Burgundians · India
619
-14
🇧🇷 Gurjaras · Brazil
481
-9
479
-9
Player eAPM Actions Feudal Castle Imperial Opening
20 1,146 16:18 23:55 — ⛏ Fish Boom FC
18 1,063 16:42 23:48 46:59 ⛏ Fish Boom FC
17 985 14:59 22:10 37:32 ⛏ FC into Fish Boom
16 935 14:29 25:17 37:17 ⛏ Fish Boom FC
11 634 18:10 27:11 46:53 ⛏ Fish Boom FC
10 588 16:35 32:35 46:51

Resources

Player Food Wood Gold Stone Spent Collected
26,215 26,290 14,726 7,280 74,511 89,997
21,070 9,930 15,260 4,205 50,465 56,781
16,210 14,920 12,880 2,900 46,910 50,034
17,515 11,995 12,150 2,155 43,815 48,456
13,425 14,070 8,100 2,730 38,325 39,684
13,315 11,650 3,940 3,805 32,710 41,187
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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