AoeStats
← 開掛死全家

Arena

503790403Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 45m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
955
+13
🇨🇳 Huns · China
953
+13
🇹🇼 Byzantines · Taiwan
953
-46
🇦🇷 Teutons · Argentina
816
-10
Player eAPM Actions Feudal Castle Imperial Opening
25 1,123 9:26 22:32 35:35 ⛏ Fast Castle
22 1,003 14:36 26:10 ⛏ Fast Castle
16 701 11:21 21:41 32:22 ⛏ Fast Castle
2 72

Resources

Player Food Wood Gold Stone Spent Collected
19,930 12,845 7,950 3,550 44,275 62,306
15,410 13,680 4,830 2,050 35,970 49,715
9,275 6,745 590 100 16,710 22,740
50 0 0 0 50 286
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.