AoeStats
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Black Forest

503790035Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 52m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1044
+10
🇨🇳 Franks · China
1039
+10
🇹🇼 Dravidians · Taiwan
1001
+11
🇩🇰 Mongols · Denmark
1022
-16
🇹🇷 Chinese · Türkiye
857
-13
🇷🇴 Tatars · Romania
822
-10
Player eAPM Actions Feudal Castle Imperial Opening
32 1,686 10:02 16:23 31:12 ⛏ Fast Castle
31 1,606 11:38 15:31 32:11 ⛏ Fast Castle
30 1,598 11:34 18:40 32:08 ⛏ Fast Castle
18 966 10:36 21:47 36:23 ⛏ Fast Castle
14 714 12:01 21:23 37:39 ⛏ Fast Castle
13 687 11:56 16:50 32:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,740 22,360 25,220 3,175 80,495 106,464
30,775 24,835 18,405 1,735 75,750 82,449
22,200 26,363 14,150 1,600 64,313 77,572
21,300 14,652 14,880 3,490 54,322 74,792
13,650 18,923 15,455 2,970 50,998 58,439
18,885 10,650 8,805 2,470 40,810 53,879
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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