AoeStats
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Arabia

503789453Analyzed
1v1 RM · 8d ago on Sep 2, 2026· 39m 40s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
540
+20
🇻🇪 Byzantines · Venezuela
621
-20
Player eAPM Actions Feudal Castle Imperial Opening
26 1,047 10:38 21:23 37:50 ⛏ Fast Castle
17 690 9:43 19:59 35:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,840 10,147 4,235 225 24,447 28,797
10,350 7,545 3,460 1,720 23,075 27,640
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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