AoeStats
← Jumillanix [ESP]

Hill Fort

503789403Analyzed
4v4 RM · 6d ago on Sep 2, 2026· 50m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
1047
+15
🇨🇳 Huns · China
1021
+17
🇫🇷 Celts · France
1019
+17
🇪🇸 Vikings · Spain
1003
+17
🇳🇱 Persians · Netherlands
1084
-19
🇵🇱 Malians · Poland
1056
-18
🇬🇧 Franks · United Kingdom
1002
-15
🇹🇷 Inca · Türkiye
992
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,627 11:16 19:00 33:25 ⛏ Fast Castle
27 1,337 11:56 18:21 36:35 ⛏ Fast Castle
23 1,155 11:29 18:52 34:18 ⛏ Fast Castle
23 1,137 11:50 15:58 33:00 ⛏ Fast Castle
23 1,163 10:42 16:15 31:59 ⛏ Fast Castle
21 1,058 9:45 22:29 34:21 ⛏ Fast Castle
19 981 10:48 18:51 36:13 ⛏ Fast Castle
12 606 16:56 22:38 45:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,450 15,210 19,845 1,730 69,235 72,348
32,790 10,885 20,765 1,600 66,040 78,305
25,780 15,500 10,435 2,480 54,195 60,524
25,275 12,225 9,775 3,050 50,325 68,557
23,705 13,195 7,595 2,990 47,485 60,636
22,255 14,860 7,585 2,400 47,100 54,403
16,320 8,200 7,710 3,385 35,615 44,984
16,690 10,275 3,905 3,780 34,650 37,077
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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