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Arena

503788694Analyzed
1v1 RM · 16h ago on Sep 2, 2026· 99m 10s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Britons · Italy
350
+21
🇵🇹 Ethiopians · Portugal
467
-21
Player eAPM Actions Feudal Castle Imperial Opening
Nak99 Ethiopians
26 2,601 13:53 21:09 36:32 ⛏ Fast Castle
lazluca Britons
15 1,454 12:57 24:38 36:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,900 17,795 32,140 1,925 80,760 88,880
7,025 11,090 11,725 1,995 31,835 32,363
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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