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Black Forest

503788611Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 42m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Gurjaras · Germany
1137
+12
🇨🇳 Mongols · China
1098
+14
vs
🇩🇪 Cumans · Germany
1069
-14
🇩🇪 Lithuanians · Germany
1031
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 1,234 12:21 16:00 29:08 ⛏ Fast Castle
26 1,078 11:20 16:02 31:12 ⛏ Fast Castle
24 996 10:56 15:50 29:43 ⛏ Fast Castle
18 769 12:58 18:55 34:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,545 25,050 10,165 1,650 67,410 70,804
21,600 17,338 7,970 3,110 50,018 57,076
20,245 13,605 14,885 950 49,685 57,209
22,155 13,725 7,890 950 44,720 47,535
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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