AoeStats
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MegaRandom

503788368Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 66m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Burgundians · Netherlands
965
+15
🇫🇷 Gurjaras · France
958
+15
🇷🇴 Celts · Romania
941
+16
🇫🇷 Magyars · France
1002
-18
🇫🇷 Turks · France
960
-16
🇫🇷 Aztecs · France
865
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 2,602 13:49 26:34 45:39 ⚔ Scout Rush
26 1,735 14:19 22:30 58:03 ⛏ Fish Boom into Fire Galleys FC
22 1,490 16:04 33:23 60:45 ⚔ Fish Boom into Archers into Skirms
16 1,063 15:47 26:19 ⚔ FC into Archers
15 996 16:25 27:07 38:49 ⚔ Fish Boom into Towers into Skirms
15 992 15:51 21:01 38:42 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
34,445 16,219 5,985 1,365 58,014 61,432
28,490 12,575 11,055 3,000 55,120 60,608
16,175 22,130 10,065 1,650 50,020 52,073
14,770 13,060 7,910 2,005 37,745 45,010
14,075 15,385 4,580 555 34,595 43,415
11,295 11,920 2,845 1,150 27,210 28,776
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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