AoeStats
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Arabia

503788156Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 29m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Jurchens · New Zealand
910
+17
🇳🇿 Khmer · New Zealand
899
+17
vs
🇫🇮 Cumans · Finland
954
-18
🇹🇼 Britons · Taiwan
895
-16
Player eAPM Actions Feudal Castle Imperial Opening
22 673 10:18 — — ⚔ Archer Rush
19 565 10:56 25:32 — ⚔ Scouts into Skirms
18 550 10:15 25:18 — ⚔ Scout Rush
16 490 11:30 26:03 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,395 3,900 1,350 40 12,685 15,031
6,295 4,650 790 850 12,585 13,021
4,025 5,885 2,405 100 12,415 13,270
4,455 3,394 405 350 8,604 9,397
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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