AoeStats
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Arena

503786725Analyzed
4v4 RM · 2mo ago on Sep 2, 2026· 38m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Malay · Poland
1030
+14
🇵🇱 Byzantines · Poland
1023
+14
🇬🇧 Goths · United Kingdom
972
+17
🇨🇳 Magyars · China
966
+17
vs
🇨🇳 Huns · China
1039
-18
🇦🇺 Slavs · Australia
1005
-16
🇮🇳 Maya · India
960
-14
🇮🇳 Persians · India
938
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,369 11:21 14:59 36:15 ⛏ Fast Castle
27 1,047 10:41 14:19 26:46 ⛏ Fast Castle
24 922 10:39 24:15 36:04 ⚔ Scout Rush
23 897 10:57 15:21 29:54 ⛏ Fast Castle
18 696 10:03 17:06 31:14 ⛏ Fast Castle
18 692 10:05 16:39 35:54 ⛏ Fast Castle
16 603 10:47 18:57 33:24 ⛏ Fast Castle
14 552 10:31 21:48 38:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,995 11,325 11,425 1,700 48,445 52,752
19,070 16,265 4,415 2,015 41,765 48,298
20,365 11,770 6,415 950 39,500 52,668
17,445 11,240 7,835 2,250 38,770 41,085
18,030 10,825 3,285 950 33,090 43,436
12,620 13,260 3,340 1,250 30,470 33,119
14,075 6,993 6,825 2,150 30,043 31,542
11,810 10,700 4,920 2,250 29,680 36,860
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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