AoeStats
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Arena

503786595Analyzed
4v4 RM · 7d ago on Sep 2, 2026· 48m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Wei · United Kingdom
802
+14
🇹🇷 Britons · Türkiye
764
+15
🇹🇷 Wu · Türkiye
763
+15
🇬🇷 Khmer · Greece
742
+16
🇹🇷 Cumans · Türkiye
833
-19
🇨🇳 Ethiopians · China
746
-15
🇦🇺 Turks · Australia
729
-14
🇳🇱 Vikings · Netherlands
702
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 1,524 10:39 15:04 35:13 ⛏ Fast Castle
22 1,054 10:59 18:56 32:06 ⛏ Fast Castle
20 1,001 17:00 24:19 42:15 ⚔ M@A FC into Scouts
20 963 13:20 19:19 23:43 ◆ FC into Fast Imp
18 870 12:18 20:53 34:14 ⛏ Fast Castle
16 774 12:20 16:27 31:01 ⛏ Fast Castle
15 714 10:24 18:23 32:29 ⛏ Fast Castle
12 583 13:42 18:48 36:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,125 16,690 18,845 4,100 63,760 73,177
18,325 24,080 16,175 1,600 60,180 70,611
16,335 19,480 18,960 2,100 56,875 62,191
13,200 20,600 16,050 3,500 53,350 69,038
17,515 14,315 14,175 750 46,755 53,912
18,970 10,035 12,020 3,865 44,890 50,023
19,580 11,385 10,355 1,580 42,900 56,543
17,150 15,350 2,770 3,125 38,395 45,702
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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