AoeStats
← Hyper Tekken

Black Forest

503785727Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 46m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Maya · India
907
+13
🇩🇪 Cumans · Germany
847
+15
vs
🇲🇽 Cumans · Mexico
837
-14
🇲🇽 Japanese · Mexico
836
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,777 13:00 21:10 33:02 ⚔ Scouts FC
24 1,146 11:11 30:40 39:24 ⚔ Archer Rush
20 943 10:49 28:14 — ⛏ Fast Castle
16 738 11:34 23:22 36:10 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
26,210 13,735 11,460 300 51,705 63,609
18,960 16,051 7,475 2,460 44,946 48,535
14,830 13,546 7,800 1,755 37,931 56,158
8,875 7,105 1,890 850 18,720 24,153
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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