AoeStats
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Arabia

503784752Analyzed
3v3 RM · 6d ago on Sep 2, 2026· 47m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Burgundians · New Zealand
856
+13
🇷🇴 Saracens · Romania
803
+19
🇷🇴 Goths · Romania
791
+15
🇺🇿 Portuguese · Uzbekistan
868
-18
🇬🇧 Franks · United Kingdom
739
-13
🇹🇷 Poles · Türkiye
735
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 1,292 14:23 20:26 40:49 ⛏ Fast Castle
24 1,145 13:03 23:34 43:56 ⚔ Scout Rush
22 1,066 14:05 28:34 ⚔ Scout Rush
16 763 11:34 17:38 38:07 ⛏ Fast Castle
15 704 10:35 20:01 38:35 ⚔ FC into Archers
10 481 18:25 30:33 44:02

Resources

Player Food Wood Gold Stone Spent Collected
18,220 11,065 11,045 2,320 42,650 56,747
14,440 13,127 7,840 3,140 38,547 40,328
18,845 7,690 7,480 3,350 37,365 42,510
15,175 8,868 7,355 1,600 32,998 39,279
10,200 7,340 2,835 2,250 22,625 24,285
9,955 8,119 870 1,925 20,869 23,600
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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