AoeStats
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QS Arena

503783401Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 50m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Burgundians · Italy
1113
+15
🇮🇹 Cumans · Italy
989
+20
🇲🇽 Bohemians · Mexico
1090
-18
🇫🇷 Spanish · France
1074
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 1,746 10:54 15:48 28:02 ⛏ Fast Castle
30 1,536 7:55 12:09 30:26 ⛏ Fast Castle
29 1,486 9:36 14:23 27:01 ⛏ Fast Castle
26 1,302 8:07 14:40 29:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,080 25,070 20,050 3,750 79,950 98,194
25,040 28,405 12,340 1,715 67,500 92,188
35,145 14,535 15,500 950 66,130 90,902
30,470 19,305 11,835 1,700 63,310 66,983
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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