AoeStats
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Black Forest

503783116Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 53m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Portuguese · Spain
726
+11
🇵🇬 Japanese · Papua New Guinea
712
+12
🇨🇳 Byzantines · China
655
+15
🇳🇿 Franks · New Zealand
758
-46
🇳🇿 Mongols · New Zealand
567
-10
🇳🇿 Khmer · New Zealand
548
-10
Player eAPM Actions Feudal Castle Imperial Opening
26 1,423 14:05 21:03 37:46 ⛏ Fast Castle
18 962 12:48 23:12 39:25 ⚔ Archer Rush
18 977 11:10 24:31 38:15 ⚔ Drush
17 935 12:04 15:41 30:31 ⛏ Fast Castle
17 927 10:58 29:17 37:48 ⚔ Archers into Scouts
9 464 10:35 28:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,230 14,084 10,665 2,330 55,309 78,839
22,445 11,702 14,920 1,860 50,927 71,069
17,525 11,110 8,695 1,850 39,180 68,099
14,420 10,594 4,255 4,345 33,614 40,319
9,365 6,029 4,165 6,665 26,224 30,153
8,460 5,904 1,415 1,065 16,844 23,585
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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