AoeStats
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MegaRandom

503782888Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 49m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1016
+10
🇦🇺 Mongols · Australia
965
+12
🇨🇱 Berbers · Chile
932
+14
🇮🇳 Bohemians · India
924
+14
🇹🇷 Britons · Türkiye
940
-15
🇹🇷 Cumans · Türkiye
889
-13
🇪🇸 Romans · Spain
861
-12
🇹🇷 Burgundians · Türkiye
844
-11
Player eAPM Actions Feudal Castle Imperial Opening
30 1,490 14:37 20:59 42:34 ⚔ Fish Boom FC into Archers
28 1,351 10:50 17:17 39:50 ⛏ Fast Castle
22 1,099 11:19 16:23 39:46 ⛏ Fast Castle
17 816 13:08 26:51 35:55
16 793 17:11 40:39 ⛏ Fish Boom FC
14 694 15:25 20:55 35:17 ⛏ Fish Boom FC
11 530 12:26 20:45 ⛏ Fast Castle
0 15

Resources

Player Food Wood Gold Stone Spent Collected
21,700 12,663 14,870 1,600 50,833 57,219
19,190 12,304 13,715 2,250 47,459 53,180
10,375 19,025 9,910 2,150 41,460 47,452
15,670 10,930 7,260 1,400 35,260 40,119
14,335 10,569 5,820 1,600 32,324 35,745
8,925 11,330 5,695 955 26,905 30,328
9,475 7,600 1,750 855 19,680 21,622
0 0 0 0 0 390
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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