AoeStats
← 守乃mamo

Black Forest

503782845Analyzed
4v4 RM · 7d ago on Sep 2, 2026· 1m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Lithuanians · China
825
+12
🇦🇺 Celts · Australia
782
+14
🇫🇷 Burgundians · France
776
+14
🇺🇸 Spanish · United States
656
+20
🇨🇳 Shu · China
777
-17
🇨🇳 Hindustanis · China
736
-15
🇦🇺 Spanish · Australia
734
-15
🇳🇿 Persians · New Zealand
711
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 62
16 28
14 24
13 23
13 22
11 20
7 12
2 3

Resources

Player Food Wood Gold Stone Spent Collected
400 0 50 0 450 100
250 100 50 0 400 120
150 42 0 0 192 322
0 150 0 0 150 0
0 0 0 0 0 70
0 0 0 0 0 60
0 0 0 0 0 200
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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