AoeStats
← Kikips93

QS Arena

503782040Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 52m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Cumans · Mexico
818
+19
🇲🇽 Japanese · Mexico
817
+19
🇪🇸 Britons · Spain
881
-19
🇵🇪 Turks · Peru
868
-18
Player eAPM Actions Feudal Castle Imperial Opening
23 1,212 6:40 25:33 30:35 ◆ FC into Fast Imp
18 935 11:06 28:32 39:46
15 759 8:42 21:29 34:49
14 706 9:59 27:53 43:30 ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
32,535 10,975 24,200 950 68,660 69,748
13,745 13,250 6,590 2,455 36,040 43,941
14,885 10,420 6,730 2,050 34,085 46,263
10,225 8,660 4,375 1,600 24,860 30,751
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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