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Yucatan

503781427Analyzed
2v2 RM · 5h ago on Sep 2, 2026· 46m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Chinese · Finland
928
+16
🇹🇼 Britons · Taiwan
908
+17
🇳🇿 Jurchens · New Zealand
941
-17
🇳🇿 Koreans · New Zealand
929
-17
Player eAPM Actions Feudal Castle Imperial Opening
The Head of B Jurchens
20 922 10:35 23:50 38:29 ⚔ Scout Rush
森永 Britons
19 891 10:37 28:33 ⚔ Archer Rush
Rangerdick Chinese
16 749 14:16 17:51 43:38 ⛏ Fast Castle
15 674 11:44 21:52 ⚔ Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
29,550 21,345 9,820 1,800 62,515 68,434
18,700 9,995 6,835 2,430 37,960 46,601
8,235 9,176 3,950 1,650 23,011 24,414
8,535 6,630 2,870 1,350 19,385 25,366
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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