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Arabia

503781411Analyzed
1v1 RM · 1d ago on Sep 2, 2026· 55m 4s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Hindustanis · Japan
932
+16
🇧🇪 Armenians · Belgium
927
-16
Player eAPM Actions Feudal Castle Imperial Opening
Spablitozz Armenians
28 1,527 9:54 25:16 43:28 ⚔ M@A Rush
Ituki_ouji Hindustanis
22 1,200 10:38 28:31 46:13 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,745 18,515 15,390 2,530 60,180 65,823
15,125 12,513 8,365 1,345 37,348 42,805
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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