AoeStats
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QS Arena

503780983Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 37m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
960
+8
🇲🇽 Inca · Mexico
918
+10
🇲🇽 Berbers · Mexico
815
+14
🇹🇷 Chinese · Türkiye
813
-23
🇵🇪 Malay · Peru
797
-12
🇨🇦 Goths · Canada
716
-8
Player eAPM Actions Feudal Castle Imperial Opening
17 648 7:39 16:15 33:34 ⛏ Fast Castle
17 650 10:04 14:39 27:47 ⛏ Fast Castle
16 616 8:15 14:20 35:08 ⛏ Fast Castle
15 569 8:01 17:04 30:43 ⛏ Fast Castle
12 439 9:03 15:21 27:45 ⛏ Fast Castle
10 367 11:48

Resources

Player Food Wood Gold Stone Spent Collected
15,645 10,615 5,025 2,180 33,465 40,686
14,815 12,630 4,275 1,715 33,435 40,815
12,750 9,900 6,740 1,500 30,890 36,637
12,830 10,335 5,205 190 28,560 34,514
10,100 7,945 5,990 2,150 26,185 29,899
5,125 4,110 100 0 9,335 25,615
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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