AoeStats
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Nomad

503780480Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 59m 35s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Goths · Japan
1270
+9
🇳🇿 Sicilians · New Zealand
1172
+13
vs
🇦🇺 Bulgarians · Australia
1196
-15
🇦🇺 Bengalis · Australia
1022
-8
Player eAPM Actions Feudal Castle Imperial Opening
55 3,297 13:15 17:42 47:08 ⛏ Fish Boom FC
45 2,699 13:06 21:13 38:35 ⛏ Fish Boom into Fire Galleys FC into Galleys
22 1,297 13:20 17:14 33:26 ⛏ Fish Boom FC
16 937 15:21 21:42 40:50 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
30,570 26,311 8,470 4,050 69,401 74,866
24,695 19,779 14,115 5,405 63,994 86,920
26,060 18,690 10,710 3,340 58,800 63,899
19,480 16,245 14,150 2,850 52,725 54,332
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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