AoeStats
← Jonh Weed

Arabia

503779598Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 49m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Japanese · Mexico
672
+17
🇺🇸 Khmer · United States
664
+17
🇳🇿 Franks · New Zealand
808
-50
🇳🇿 Khmer · New Zealand
559
-11
Player eAPM Actions Feudal Castle Imperial Opening
21 1,043 9:48 19:39 ⛏ Fast Castle
18 906 10:51 18:58 29:04 ⛏ Fast Castle
12 586 9:19 20:58 37:14 ⚔ Scout Rush
12 580 11:42 22:17 42:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,225 16,600 9,705 2,650 48,180 52,997
17,350 9,625 7,840 2,800 37,615 46,418
11,585 11,940 2,710 880 27,115 32,969
7,570 4,259 1,375 1,530 14,734 17,279
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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