AoeStats
← 寶島岡山之鬼

Black Forest

503779196Analyzed
3v3 RM · 7d ago on Sep 2, 2026· 53m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Khmer · Australia
1078
+13
🇦🇺 Burgundians · Australia
1010
+16
🇦🇺 Franks · Australia
988
+17
🇹🇼 Japanese · Taiwan
1044
-17
🇹🇼 Portuguese · Taiwan
1021
-16
🇳🇴 Khmer · Norway
985
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 2,297 9:16 12:05 36:08 ⛏ Fast Castle
40 2,158 12:49 18:39 52:27 ⛏ Fast Castle
38 2,043 13:47 20:00 36:12 ⛏ Fish Boom FC
36 1,932 12:53 17:57 35:14 ⛏ Fast Castle
32 1,741 11:50 21:34 37:58 ⚔ Scout Rush
11 576 12:24 33:54 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
30,825 11,493 18,315 3,000 63,633 89,836
21,050 24,101 7,755 7,355 60,261 72,355
20,865 14,460 15,895 2,350 53,570 64,052
23,565 12,529 14,920 950 51,964 64,336
6,205 8,434 3,160 3,365 21,164 21,799
6,920 7,820 875 570 16,185 19,278
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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