AoeStats
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QS Arena

503778957Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 60m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1092
+16
🇺🇸 Mongols · United States
1092
+16
vs
🇲🇽 Bohemians · Mexico
1136
-18
🇺🇸 Goths · United States
1051
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,939 8:51 12:21 26:03 ⛏ Fast Castle
24 1,452 10:15 15:07 31:07 ⛏ Fast Castle
22 1,319 8:55 14:34 29:50 ⛏ Fast Castle
13 778 9:18 14:12 31:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,310 41,815 14,490 950 106,565 113,037
29,205 32,715 23,040 6,425 91,385 115,720
19,040 32,100 11,640 2,155 64,935 68,069
30,165 20,380 11,965 1,760 64,270 76,107
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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