AoeStats
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Black Forest

503778945Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 31m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Poles · United States
954
+6
🇲🇽 Goths · Mexico
911
+7
🇲🇽 Berbers · Mexico
804
+11
🇨🇦 Chinese · Canada
725
-9
🇫🇷 Hindustanis · France
719
-9
🇷🇸 Inca · Serbia
640
-6
Player eAPM Actions Feudal Castle Imperial Opening
18 574 11:03 16:56 ⛏ Fast Castle
15 483 11:50 16:58 ⛏ Fast Castle
14 439 14:25 25:13 ⚔ Archer Rush
14 442 11:06 16:30 ⛏ Fast Castle
11 341 13:01 28:20 ⛏ Fish Boom
11 332 14:58 22:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,535 6,960 2,680 935 19,110 22,059
8,600 5,285 1,605 100 15,590 19,553
7,000 5,070 1,750 1,695 15,515 17,371
8,245 3,437 1,835 750 14,267 15,752
5,715 5,651 2,015 160 13,541 17,888
4,085 4,056 965 1,355 10,461 11,002
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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