AoeStats
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QS Arena

503778482Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 40m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Goths · China
938
+17
🇹🇼 Britons · Taiwan
840
+9
🇨🇷 Bohemians · Costa Rica
668
-7
🇺🇸 Armenians · United States
666
-7
Player eAPM Actions Feudal Castle Imperial Opening
25 989 11:52 16:42 28:47 ⛏ Fast Castle
20 818 8:29 17:27 29:45 ⛏ Fast Castle
12 491 12:53 17:22 35:33 ⛏ Fast Castle
11 437 10:58 20:50 33:50

Resources

Player Food Wood Gold Stone Spent Collected
20,915 16,755 8,180 2,900 48,750 58,823
11,360 9,300 6,820 1,575 29,055 36,129
13,055 8,205 4,335 1,590 27,185 31,286
6,930 4,810 5,260 750 17,750 18,008
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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