AoeStats
← CHUPA <AUS>

Arabia

503778252Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 36m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Bulgarians · Australia
1135
+20
🇩🇪 Ethiopians · Germany
1087
+22
🇲🇽 Dravidians · Mexico
1225
-21
🇲🇽 Celts · Mexico
1208
-20
Player eAPM Actions Feudal Castle Imperial Opening
46 1,701 9:40 23:22 ⚔ Archer Rush
36 1,331 10:06 21:16 ⚔ Scout Rush
34 1,246 11:21 16:27 ⛏ Fast Castle
31 1,130 10:19 20:37

Resources

Player Food Wood Gold Stone Spent Collected
6,605 8,701 5,165 1,500 21,971 23,203
9,385 5,635 2,745 2,275 20,040 24,157
7,510 5,689 1,625 875 15,699 17,873
4,315 3,563 2,040 770 10,688 10,822
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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