AoeStats
← CARRIO6

Black Forest

503778232Analyzed
4v4 RM · 7d ago on Sep 2, 2026· 60m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1089
+11
🇫🇷 Shu · France
1077
+12
🇺🇸 Celts · United States
1025
+14
🇨🇴 Hindustanis · Colombia
994
+16
🇨🇳 Vikings · China
1079
-46
🇯🇵 Khmer · Japan
999
-14
🇯🇵 Romans · Japan
974
-13
🇨🇳 Franks · China
898
-10
Player eAPM Actions Feudal Castle Imperial Opening
35 2,120 11:35 16:12 30:52 ⛏ Fast Castle
34 2,018 14:14 21:05 35:22 ⛏ Fast Castle
30 1,825 13:16 21:27 33:48 ⚔ Fish Boom into Towers into Archers
29 1,720 11:32 17:35 34:30 ⛏ Fast Castle
22 1,350 11:47 15:22 31:10 ⛏ Fast Castle
21 1,235 14:03 19:11 31:31 ⛏ Fish Boom FC
20 1,187 10:01 19:20 34:55 ⚔ M@A FC
14 855 12:22 16:48 32:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,855 24,805 27,395 4,495 103,550 114,883
46,420 15,243 29,695 3,160 94,518 100,397
29,675 14,670 23,385 2,010 69,740 84,975
15,125 26,212 23,120 1,650 66,107 85,614
33,555 17,611 10,795 1,620 63,581 86,585
17,030 27,465 15,285 2,300 62,080 104,065
19,955 20,370 8,945 1,895 51,165 71,235
15,785 20,899 11,145 1,200 49,029 61,465
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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