AoeStats
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Four Lakes

503778191Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 54m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Wu · Portugal
1006
+13
🇹🇼 Britons · Taiwan
904
+18
vs
🇳🇿 Jurchens · New Zealand
957
-16
🇳🇿 Ethiopians · New Zealand
944
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 2,321 11:07 20:10 35:24 ⛏ Fish Boom FC
25 1,369 10:13 23:41 46:24 ⚔ Scouts into Galleys
23 1,266 10:45 19:10 40:30 ⚔ FC into Archers
18 984 10:38 21:25 50:27 ⚔ Fish Boom into Archers into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
19,605 24,505 12,660 2,310 59,080 63,293
11,835 15,480 10,435 3,500 41,250 47,868
21,530 12,735 4,445 1,400 40,110 45,545
13,890 11,120 7,280 2,260 34,550 45,945
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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