AoeStats
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QS Arena

503777777Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 55m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Spanish · Taiwan
893
+18
🇹🇼 Hindustanis · Taiwan
848
+20
vs
🇳🇿 Bohemians · New Zealand
959
-20
🇳🇿 Portuguese · New Zealand
895
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 2,189 9:03 13:20 29:08 ⛏ Fast Castle
25 1,379 10:13 15:27 37:13 ⛏ Fast Castle
23 1,309 8:00 12:16 29:06 ⛏ Fast Castle
14 801 10:14 14:48 34:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,805 27,690 14,965 2,870 68,330 72,468
23,255 26,510 9,400 1,635 60,800 68,558
29,365 12,780 12,730 1,500 56,375 84,603
18,020 9,510 12,610 2,840 42,980 44,923
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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