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Coastal Forest

503777730Analyzed
3v3 RM · 2mo ago on Sep 2, 2026· 20m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Shu · United States
795
+8
🇺🇸 Persians · United States
693
+12
🇷🇴 Aztecs · Romania
409
+24
vs
🇷🇸 Inca · Serbia
657
-17
589
-14
🇧🇷 Armenians · Brazil
548
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 779 14:07 — —
35 703 13:18 17:10 — ⛏ Fish Boom FC
17 346 13:54 — — ⚔ Archer Rush
13 264 13:54 — — ⚔ M@A into Skirms
12 249 15:46 — — ⛏ Fish Boom
9 182 12:07 19:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,525 3,225 250 515 8,515 9,877
2,975 2,575 515 155 6,220 6,983
2,995 2,192 345 180 5,712 6,052
3,410 1,804 270 0 5,484 6,556
2,800 2,620 0 0 5,420 6,769
2,525 2,190 200 150 5,065 6,222
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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