AoeStats
← BillyBat

Coastal Forest

503777705Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 28m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Hindustanis · Türkiye
986
+16
🇹🇷 Khmer · Türkiye
973
+16
🇫🇷 Cumans · France
990
-17
🇮🇳 Koreans · India
971
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 1,183 9:32 14:13 ⛏ Fast Castle
38 1,090 9:58 26:23 ⚔ Archer Rush
25 723 10:53 22:28 ⚔ Scout Rush
25 710 10:27 15:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,975 5,019 2,410 500 12,904 14,436
5,510 2,855 1,985 750 11,100 11,494
3,700 3,750 2,640 0 10,090 11,072
5,135 2,520 900 0 8,555 9,287
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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